Amazon Halo
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Every holiday season, there are levels to the family gathering to be conquered –the overwhelming number of questions from inquisitive relatives, the physical prep of delivering a fancy turkey feast, or a once-lively family den turned into a makeshift bedroom. Each interaction is a minigame that challenges our hero to stay healthy and relaxed. For these quests, Amazon’s Halo View is the perfect virtual guide, helping you thrive in the battle of Health vs. the Holidays.

This campaign was a gauntlet of planning. With a cast of a dozen family members, food styling, holiday interior design, and a trained dog, we left no stone unturned when it came to creating an authentic holiday reunion experience.

Credits

Production Company
Scholar 

Directors
Mike Tavarez, Will Johnson

Managing Executive Producer
Kirsten Noll

Head of Production
Nicole Smarsh

Line Producer
Richard Kaylor

Director of Photography
Dallas Sterling

Production Designer
Sara Kugelmass

 

Design & Animation
Scholar

Creative Directors
Mike Tavarez, Will Johnson

Art Director
Danni Fisher-Shin

Managing Executive Producer
Kirsten Noll

Head of Production
Nicole Smarsh 

Senior Producer
Kev Jones

Designers
Aivy Nguyen, Amy Wallace, Hana Yean, Irma Hasanic, Jina Kwon, Kiron Robinson, Susie Scheer, Paul Layzell, Mike Tello

2D Animators
Fabio Lamarche

Digital Matte Painter
Conrad Allan 

Compositor
Rachel Moon

Flame Artist
Rachel Moon

Storyboards
Fred Fassberger

Editor & Sound Designer
Dominic Strazulo

Assistant Editor
Adrianna Mckinley

 

Telecine
Company 3 

Colorist
Matt Osborne 

 

Mix & Additional Sound Design
LIME

Mix & Additional Sound Design
Samuel Casas

 

Music
Marmoset

Jules Blueprint - Butterfly Hunter 

The retro game-styled interface was inspired by our nostalgia for the games of yesteryear. We worked to design an 8-bit video game aesthetic that would ‘level up’ the modern capabilities of Amazon Halo’s health suite.

Process

To capture the first-person game perspective, our director of photography built a custom camera harness that mounted to a helmet and the talent’s body. The engineering of this mount was designed in a way to allow our talent to walk, turn, and even carry a turkey while having the entire camera rig attached.