Target
0:00

We’ve been on a bunch of adventures with Bullseye before, always in lush stylized CG worlds, but this was a new opportunity to blend him with live action footage and our metaphorical tails were wagging from the very start. We set about upgrading his rendering style to feel more photorealistic, while taking care not to lose the iconic Bullseye “look.” As he scoots around the store, preparing it for guests, he gives aisles and displays the magic finishing touch (sparkles and all). Keep an eye out on your next Target run, because Bullseye has officially entered our multiverse.

Credits

Production Company
Scholar

Directors
Will Campbell & Sean Martin

Managing E.P.
Kirsten Noll

Executive Producer
Peter Hullinger

Head of Production
Nicole Smarsh

Line Producer
Richard Kaylor

Director of Photography
Steve McGeehee

 

Design & Animation
Scholar

Creative Director
Sean Martin

Managing E.P.
Kirsten Noll

Executive Producer
Peter Hullinger

Head of Production
Nicole Smarsh

CG Supervisor
Brice Linane

Senior Producer
Michael Heil

Associate Producer
Spencer Moritz

Model/Texture Artists
Tim Hayward, Olivia Trotter

3D Animators
Han Hu, Kevin Kolodinsky, Derek Friesenborg

3D Generalists
Brice Linane

Lighters
Brice Linane, Kevin Njoo

Dynamics/FX
Tim Hayward

Compositors
Dae Kang, Matt Lavoy, Rachel Moon, Kevin Njoo, Cody Chen, Mercedes Paulino

Compositing Lead / Flame Artist
Rachel Moon

Storyboards
Amy Wallace

 

Editorial
Scholar

Media Manager
Adrianna McKinley

 

Telecine
Rare Medium

Colorist
Mikey Rossiter

 

Mix & Sound Design
Sisterboxx

Mix & Sound Designer
Micah Johnson

 

Music
Mutiny Recordings

Artist & Track Name
CAL!CO “Coming Up”

All of Bullseye's rendering details became more realistic from the skin textures on his nose and paw pads to his handsome leather collar, and especially his fur length and grooming. We fully overhauled his fur system with a custom groom in XGen and a nose-to-tail refresh of his textures and shaders in Substance. 

Meet Bullseye!

Process

0:00

The live action production was carefully considered from previs to post. We blocked our early animation using real store dimensions and rolled right into the location scout knowing where to place the lens, how tall Bullseye was going to be, and what his action was. Beyond the typical 3D camera tracking and HDR lighting capture, there were some pretty technical shots to composite on this one, especially the clothing transformation. On set we puppeteered 11 different individual clothing items one at a time to drape and settle, and our lead compositor stitched all those footage plates together into one seamless magic trick.

Behind the Scenes