Xbox
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Xbox

'Ara: History Untold'

The course of history has been shaped by an infinite number of choices made since the dawn of time. But that's the history we know… what about the history that could have been? In collaboration with gnet, we take viewers on a zooming journey for one of Xbox’s latest game trailers. With a dash of cinematic style, we highlight the leaders forging their way through history. Our goal was to capture the imagination of gamers by mixing contrasting elements from the past and future –Egyptian pyramids entrenched deep into an arctic landscape, a modern city celebrating the return of a Byzantine empress. In Ara, the possibilities of stories untold are limitless.

Credits

Design & Animation
Scholar

Creative Director
Chris Finn

Managing Executive Producer
Kirsten Noll

Head of Production
Nicole Smarsh

Art Director
Danni Fisher-Shin

CG Supervisor
Tim Hayward

Senior Producer
Christina Yiallouris

Associate Producer
Bella Bergeron

Storyboards
Jingjing Cao

Designer / Concept Art / Matte Painter
Tim Rodriguez

2D Animators
Susie Scheer, Andrew Tan

Model / Texture Artists
Ryan Kaplan, Eric Xu

Leg Specialists
Chaya Pictures

3D Animators
Han Hu, Stephen Van Wyk, Chris Meek, Melik Malkasian

 

3D Generalists
Brice Linane, Kevin Kolondinsky

Lighters
Jacques Clement, Micheal Lampe

Dynamics / FX
Tim Hayward

Comp Supervisor
Matt Lavoy

Compositors
Phil Massimino, Daniel Noren

QC
Adrianna McKinley

 

Agency
gnet

gnet Executive Creative Director
David Moodie

gnet Creative Director
Laurel Miller

gnet Associate Producer
Jake Kirk

gnet Senior Producer
Brandon King

gnet Head of Production
Shelby Hill

 

Voice Talent
Shohreh Aghdashloo

The infinite zoom camera allowed us to move seamlessly and quickly through each beat of animation and key moment in history. Carefully choreographed moments of character animation were incorporated to guide the viewer’s eye around the frame and accentuate historical figures.

Process

Our visual development process began with environmental keyframes that defined each vignette. We focused on cinematic lighting, sweeping terrains, and a balanced range of color palettes.